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BGIS #2 | Grind For BMPS | GodLSIMP is LiveЁЯТЫЁЯНК

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Name – Kaushal Jaiswal
Esports Athlete – GodLike EsportsЁЯТЫ

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рдПрд▓реНрдбрди рд░рд┐рдВрдЧ рдирд╛рдЗрдЯреНрд░рд┐рдЧреНрди рдУрд╡рд░рд╡реНрдпреВ рдЯреНрд░реЗрд▓рд░ рд╕реНрдкреЙрдЯрд▓рд╛рдЗрдЯреНрд╕ рдЗрд╕рдХреЗ рдЖрд╕рдиреНрди рд▓реЙрдиреНрдЪ рдХреЗ рд▓рд┐рдП рд╕реНрдЯреЛрд░ рдореЗрдВ рдХреНрдпрд╛ рд╣реИ

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рдПрд▓реНрдбрди рд░рд┐рдВрдЧ рдирд╛рдЗрдЯреНрд░рд┐рдЧреНрди рдХреА рд░рд┐рд▓реАрдЬ рдХреА рддрд╛рд░реАрдЦ рддреЗрдЬреА рд╕реЗ рдмрдВрдж рд╣реЛ рд░рд╣реА рд╣реИред рд▓реЙрдиреНрдЪ рдХреЗ рджрд┐рди рд╕реЗ рдкрд╣рд▓реЗ, FromSoftware рдФрд░ Bandai Namco рдиреЗ рдПрдХ рдЕрд╡рд▓реЛрдХрди рдЯреНрд░реЗрд▓рд░ рдЬрд╛рд░реА рдХрд┐рдпрд╛ рд╣реИ, рдЬрд┐рд╕рдореЗрдВ рдХреЗрд╡рд▓ рд╕рд╣-рдСрдк рд╕рд░реНрд╡рд╛рдЗрд╡рд▓ рдПрдХреНрд╢рди рдЧреЗрдо рдХреЗ рд▓рд┐рдП рд╕реНрдЯреЛрд░ рдореЗрдВ рдХреНрдпрд╛ рд╣реИред

рдЖрдЬ рдХрд╛ рдЕрд╡рд▓реЛрдХрди рдЯреНрд░реЗрд▓рд░ рдХреНрдпрд╛ рд╣реИ, рд╕реНрдЯреЛрд░ рдореЗрдВ рдХреНрдпрд╛ рд╣реИ, рдореВрд▓ рд╕реЗрдЯ-рдЕрдк рдХреЛ рдЙрдЬрд╛рдЧрд░ рдХрд░рддреЗ рд╣реБрдП рдФрд░ рдЦрд┐рд▓рд╛рдбрд╝реА рдХреНрдпрд╛ рдХрд░ рд░рд╣реЗ рд╣реИрдВ, рд░рди рдХреЗ рдмрд╛рдж, рдПрд▓реНрдбрди рд░рд┐рдВрдЧ рдирд╛рдЗрдЯреНрд░рд┐рдЧреНрди рдореЗрдВ рд░рди рдХреЗ рдмрд╛рджред рдЦрд┐рд▓рд╛рдбрд╝реА рд▓рд┐рдорд╡реЗрд▓реНрдб рдХреЗ рдПрдХ рд╢рд┐рдлреНрдЯрд┐рдВрдЧ рд╕рдВрд╕реНрдХрд░рдг рдореЗрдВ рдЧрд┐рд░рддреЗ рд╣реИрдВ рдЬреЛ рдкреНрд░рддреНрдпреЗрдХ рдкреНрд░рдпрд╛рд╕ рдХреЗ рд╕рд╛рде рдмрджрд▓рддрд╛ рд╣реИ, рдЦрд┐рд▓рд╛рдбрд╝рд┐рдпреЛрдВ рдХреЗ рд╕рд╛рде рдХрд╛рдо рдХрд░рдиреЗ рдХреЗ рд▓рд┐рдП рджреБрд╢реНрдордиреЛрдВ рдХреЛ рдиреАрдЪреЗ рд▓реЗ рдЬрд╛рдиреЗ, рд╡рд╕реНрддреБрдУрдВ рдХрд╛ рдЕрдзрд┐рдЧреНрд░рд╣рдг рдХрд░рдиреЗ рдФрд░ рдЙрдиреНрд╣реЗрдВ рдПрдХ рдирд╛рдЗрдЯрд▓реЙрд░реНрдбреНрд╕ рдХреЛ рдиреАрдЪреЗ рд▓реЗ рдЬрд╛рдиреЗ рдореЗрдВ рдорджрдж рдХрд░рдиреЗ рдХреЗ рд▓рд┐рдП рд╢рдХреНрддрд┐ рдкреНрд░рд╛рдкреНрдд рдХрд░рдиреЗ рдХреЗ рд▓рд┐рдП рд╢рдХреНрддрд┐ рдкреНрд░рд╛рдкреНрдд рдХрд░рддрд╛ рд╣реИред

рдПрдХ рд╕рд╛рде рдХрд╛рдо рдХрд░рдирд╛ рдПрд▓реНрдбрди рд░рд┐рдВрдЧ рдирд╛рдЗрдЯреНрд░рд┐рдЧреНрдирд┐рди рдХрд╛ рдПрдХ рдорд╣рддреНрд╡рдкреВрд░реНрдг рд╣рд┐рд╕реНрд╕рд╛ рд╣реИред рдЯреНрд░реЗрд▓рд░ рдиреЗ рджрд┐рдЦрд╛рдпрд╛ рдХрд┐ рдХреИрд╕реЗ рдЦрд┐рд▓рд╛рдбрд╝реА рдЧрд┐рд░рдиреЗ рдХреЗ рдмрд╛рдж рдПрдХ -рджреВрд╕рд░реЗ рдХреЛ рд╡рд╛рдкрд╕ рдЙрдард╛ рд╕рдХрддреЗ рд╣реИрдВ, рдФрд░ рдмрдбрд╝реЗ рджреБрд╢реНрдордиреЛрдВ рдХреЛ рдиреАрдЪреЗ рд▓реЗ рдЬрд╛рдиреЗ рдХреЗ рд▓рд┐рдП рд╕рд╣рдпреЛрдЧ рдХрд░ рд╕рдХрддреЗ рд╣реИрдВред рдЗрд╕рдиреЗ рдирд╛рдЗрдЯрдлрд╝рд░ рдХреЗ рд░реЛрд╕реНрдЯрд░ рдХреЛ рднреА рджрд┐рдЦрд╛рдпрд╛, рдЬрдм рдЖрдк рд▓рд┐рдорд╡реЗрд▓реНрдб рдХреА рджреБрдирд┐рдпрд╛ рдореЗрдВ рдЫрд▓рд╛рдВрдЧ рд▓рдЧрд╛рддреЗ рд╣реИрдВ, рддреЛ рдЖрдк рдЬреЛ рдЕрдиреВрдареЗ рдкрд╛рддреНрд░ рдЪреБрдирддреЗ рд╣реИрдВред

рдПрд▓реНрдбрди рд░рд┐рдВрдЧ рдирд╛рдЗрдЯреНрд░рд┐рдЧреНрди: рдкреБрд╖реНрдЯрд┐ рд░реЛрд╕реНрдЯрд░

рдирд╛рдЗрдЯреНрд░рд┐рдЧреНрди рдореЗрдВ рдирд╛рдЗрдЯрд▓реЙрд░реНрдб рдХреЛ рд╣рд░рд╛рдиреЗ рдХреЗ рд▓рд┐рдП рдЖрда рдирд╛рдЗрдЯрдлрд╛рдпрд░ рдЗрдХрдЯреНрдареЗ рд╣реЛрдВрдЧреЗред рдпреЗ рдЖрдкрдХреЗ рдЕрд▓рдЧ -рдЕрд▓рдЧ рд╡рд░реНрдЧ рд╣реИрдВ рдЬреЛ рдЖрдк рд▓рд┐рдорд╡реЗрд▓реНрдб рдореЗрдВ рд▓рдбрд╝рд╛рдИ рдореЗрдВ рд▓реЗ рдЬрд╛рддреЗ рд╣реИрдВ, рдпрд╣ рдмрджрд▓рддреЗ рд╣реБрдП рдХрд┐ рдЖрдк рдХреИрд╕реЗ рд░рди рдХреЗ рд▓рд┐рдП рд╕рдВрдкрд░реНрдХ рдХрд░рддреЗ рд╣реИрдВред рдЖрдЬ рдХреЗ рдЯреНрд░реЗрд▓рд░ рдиреЗ рд╡рд┐рд╢реЗрд╖ рд░реВрдк рд╕реЗ рдЫрд╣ рдпреЛрджреНрдзрд╛рдУрдВ рдХрд╛ рдирд╛рдо рджрд┐рдпрд╛ рдФрд░ рдЙрдЬрд╛рдЧрд░ рдХрд┐рдпрд╛, рдФрд░ рдПрдХ рд╕рд╛рддрд╡реЗрдВ (рдирд┐рд╖реНрдкрд╛рджрдХ) рдХреЛ рд╕рдВрдХреНрд╖реЗрдк рдореЗрдВ рд╡рд░реНрдг рдЪрдпрди рд╕реНрдХреНрд░реАрди рдореЗрдВ рджрд┐рдЦрд╛рдпрд╛:

  • рд╡рд╛рдЗрд▓реНрдбрд░
  • рдЕрднрд┐рднрд╛рд╡рдХ
  • рдЗрд░реЛрдиреА
  • рд░рд╛рдиреА
  • рдЖрдХреНрд░рдордг рдХрд░рдиреЗрд╡рд╛рд▓рд╛
  • рд╡реИрд░рд╛рдЧреА
  • рдирд┐рд░реНрд╡рд╛рд╣рдХ

рджреЛ рдЕрддрд┐рд░рд┐рдХреНрдд рдкрд╛рддреНрд░ рдереЗ рдЬреЛ рдЪрд┐рдврд╝рд╛рддреЗ рдереЗред рдПрдХ рдкреИрд░реА рдХреЗ рд╕рд╛рде рдПрдХ рддрд▓рд╡рд╛рд░-рднрд╛рдЧрдиреЗ рд╡рд╛рд▓рд╛ рдЪрд░рд┐рддреНрд░ рдерд╛, рдЬреЛ рдПрдХ рдЪрд░рд┐рддреНрд░ рдЪрдпрди рд╕реНрдХреНрд░реАрди рдкрд░ рдФрд░ рдХреБрдЫ рдЧреЗрдордкреНрд▓реЗ рдореЗрдВ рджрд┐рдЦрд╛рдИ рджрд┐рдпрд╛ред рджреВрд╕рд░рд╛ рдПрдХ рд╕рдлреЗрдж рдкреЛрд╢рд╛рдХ рдФрд░ рд╡реАрдгрд╛ рдХреЗ рд╕рд╛рде рдПрдХ рдЧреБрдбрд╝рд┐рдпрд╛ рдЬреИрд╕рд╛ рдЪрд░рд┐рддреНрд░ рд▓рдЧрддрд╛ рд╣реИред

рдкреНрд░рддреНрдпреЗрдХ рдирд╛рдЗрдЯрдлрд╝рд╛рд░рд░ рдЕрд▓рдЧ -рдЕрд▓рдЧ рд╣рдерд┐рдпрд╛рд░реЛрдВ рдХреЛ рдорд┐рдЯрд╛ рд╕рдХрддреЗ рд╣реИрдВ, рдЬрдмрдХрд┐ рдореИрдЪ рдореЗрдВ рдЕрдкрдиреЗ рд╕реНрд╡рдпрдВ рдХреЗ рдкреНрд▓реЗрд╕реНрдЯрд╛рдЗрд▓, рдХреМрд╢рд▓ рдФрд░ рдЕрд▓реНрдЯреАрдореЗрдЯ рдЖрд░реНрдЯреНрд╕ рдХреЛ рднреА рд▓рд╛ рд╕рдХрддреЗ рд╣реИрдВред рднрд╡рд┐рд╖реНрдп рдореЗрдВ рдЕрдзрд┐рдХ рдЖрдиреЗ рдХреА рдЙрдореНрдореАрдж рд╣реИ, рд▓реЗрдХрд┐рди рдпрд╣ рдЕрднреА рдХреЗ рд▓рд┐рдП рд▓реЙрдиреНрдЪ рд░реЛрд╕реНрдЯрд░ рд╣реИред

рдЕрд╡рд╢реЗрд╖ рдФрд░ рдпрд╛рджреЗрдВ

рдЕрд╡рд╢реЗрд╖ рдЕрд▓рдЧ -рдЕрд▓рдЧ рд░рдиреЛрдВ рд╕реЗ рдЬреАрддреЗ рдЬрд╛ рд╕рдХрддреЗ рд╣реИрдВ, рдФрд░ рдЖрдкрдХреЗ рдЪрд░рд┐рддреНрд░ рдХреЛ рджрд┐рд▓рдЪрд╕реНрдк рддрд░реАрдХреЛрдВ рд╕реЗ рдмрджрд▓ рд╕рдХрддреЗ рд╣реИрдВред рдХреБрдЫ рдЖрдкрдХреЗ рдЖрдБрдХрдбрд╝реЛрдВ рдХреЛ рдЯрдХреНрдХрд░ рджреЗ рд╕рдХрддреЗ рд╣реИрдВ, рдЬрдмрдХрд┐ рдЕрдиреНрдп рдЖрдкрдХреЗ рдХреМрд╢рд▓ рдореЗрдВ рдирдП рдкрд╣рд▓реВ рдЬреЛрдбрд╝ рд╕рдХрддреЗ рд╣реИрдВред рд╡рд╣рд╛рдБ рднреА рдХреЙрд╕реНрдореЗрдЯрд┐рдХ рд╡реЗрд╢рднреВрд╖рд╛ рдЬреАрддреА рдЬрд╛рдиреА рд╣реИ, рдЬрд┐рд╕рдореЗрдВ рдХреБрдЫ рдПрдХ рд╕реЛрд▓реЗрдпрд░ рдЖрдЙрдЯрдлрд┐рдЯ рдХреА рддрд░рд╣ рдкрд┐рдЫрд▓реЗ рднрд╛рдЧ рд╕реЗ рдкреНрд░реЗрд░рд┐рдд рд╣реИрдВред

рдирд╛рдЗрдЯрдлрд╝рд░рд░ рдХреЗ рдЕрддреАрдд рдФрд░ рдЙрджреНрджреЗрд╢реНрдп рдкрд░ рдЕрдзрд┐рдХ рдкреНрд░рдХрд╛рд╢ рдбрд╛рд▓рдиреЗ рдХреЗ рд▓рд┐рдП рдпрд╛рджреЛрдВ рдХреЛ рд╕рдХреНрд░рд┐рдп рдХрд┐рдпрд╛ рдЬрд╛ рд╕рдХрддрд╛ рд╣реИред рдЕрд╡рд▓реЛрдХрди рдЯреНрд░реЗрд▓рд░ рдиреЗ рд░рд╛рдЙрдВрдбрдЯреЗрдмрд▓ рд╣реЛрд▓реНрдб рдореЗрдВ рд▓реЛрдЧреЛрдВ рдХреЗ рд╕рд╛рде рджреЛрдиреЛрдВ рд╡рд╛рд░реНрддрд╛рд▓рд╛рдк рджрд┐рдЦрд╛рдП, рдФрд░ рдЙрджреНрджреЗрд╢реНрдп рдЦрд┐рд▓рд╛рдбрд╝реА рд░рди рдХреЗ рджреМрд░рд╛рди рдкреАрдЫрд╛ рдХрд░ рд╕рдХрддреЗ рд╣реИрдВ, рдЬрд┐рд╕рд╕реЗ рдЖрдкрдХреЗ рдЪреБрдиреЗ рд╣реБрдП рдирд╛рдЗрдЯрдлрд╝рд╛рд░ рдХреЗ рдмрд╛рд░реЗ рдореЗрдВ рд╡рд┐рд╢реЗрд╖ рдореБрдарднреЗрдбрд╝реЛрдВ рдФрд░ рдЕрдзрд┐рдХ рдХрд╣рд╛рдиреА рдХреЗ рд╡рд┐рд╡рд░рдг рджреЛрдиреЛрдВ рдХреЗ рд▓рд┐рдП рдЕрдЧреНрд░рдгреА рд╣реЛ рд╕рдХрддрд╛ рд╣реИред

рд░рд╛рдд рдХреЗ рдкреНрд░рднреБ

рдирд╛рдЗрдЯрд▓реЙрд░реНрдбреНрд╕ рдЖрдкрдХрд╛ рдЕрдВрддрд┐рдо рд▓рдХреНрд╖реНрдп рд╣реИ, рдФрд░ рдЗрд╕рдХреЗ рд░рд╛рд╕реНрддреЗ рдореЗрдВ, рд╡рд╣рд╛рдБ рднреА рдиреАрдЪреЗ рд▓реЗ рдЬрд╛рдиреЗ рдХреЗ рд▓рд┐рдП рдорд╛рд▓рд┐рдХ рд╣реИрдВред рдЯреНрд░реЗрд▓рд░ рдПрд▓реНрдбрди рд░рд┐рдВрдЧ рдЦрд┐рд▓рд╛рдбрд╝рд┐рдпреЛрдВ рдХреЗ рд▓рд┐рдП рдХреБрдЫ рдкрд░рд┐рдЪрд┐рдд рдЪреЗрд╣рд░реЗ рджрд┐рдЦрд╛рддрд╛ рд╣реИ, рдЬрд┐рд╕рдореЗрдВ рдПрд╕реНрдЯреЗрд▓ рдХреЗ рд╕рдорд╛рди, рд╢реВрдиреНрдп рдХреЗ рдкреНрд░рд╛рдХреГрддрд┐рдХрдмреЙрд░реНрди рдФрд░ рдЧреЙрдбрдлреНрд░реЗ рдЬреИрд╕рд╛ рджрд┐рдЦрддрд╛ рдерд╛ред рдмреЙрд╕ рдкреНрд░рддреНрдпреЗрдХ рджрд┐рди рдмрдВрдж рдХрд░ рджреЗрддреЗ рд╣реИрдВ, рдПрдХ рд╢рдХреНрддрд┐рд╢рд╛рд▓реА рдирд╛рдЗрдЯрд▓реЙрд░реНрдб рдХреЗ рд╕рд╛рде рддреАрд╕рд░реЗ рджрд┐рди рдХреЗ рдЕрдВрдд рдореЗрдВ рдЗрдВрддрдЬрд╛рд░ рдХрд░ рд░рд╣рд╛ рд╣реИред

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MSI Immerse GH50 Gaming Headset Review

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Last Epoch Tier List: Best Season 2 Masteries

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Last Epoch sports a whopping 15 Mastery classes. Masteries are essentially a subclass that allows you to lean in on one aspect of your build. They range from traditional roles like Sorcerer to more out-there options like Falconer (which sees you flying around the map using your bird friend for damage). It can be difficult to choose which ones to focus on with so many options, but this Last Epoch Mastery tier list will help.

How We Ranked the Best and Worst Masteries in Last Epoch

What makes a Mastery strong, weak, or somewhere in between depends on how many key checkboxes it ticks for potential builds. Every build has a long list of things it can use to make its clear (i.e. mapping) and bossing (i.e. single target), and defense as strong as it can be, but some are stronger than others, or have stronger synergies than others.

For example, тАШmoreтАЩ damage multipliers are stronger than increased damage multipliers, so if a Mastery offers more of the former, itтАЩs more likely to be higher up on this list. Be sure to read passives closely to determine how they scale damage тАФ they will tell you! There are also stats like critical hit chance, critical hit multiplier, flat damage, armour shred chance, armour shred effect, and plenty more that pull a lot of weight.

Defensively, critical hit damage reduction or critical damage avoidance are, well, critical for most builds, as random damage spikes are a great way to die, and these let you avoid them entirely. Resists are also important тАФ while you can always get them on gear and idols, having the option to get them on the Mastery passive tree gives you flexibility. Meanwhile, damage reduction is arguably the best way to survive in the game, so of course itтАЩs a fairly rare stat to find. You also have recovery (leech, health regeneration, health/ward on hit, etc.) and eHP (Ward and/or Health) to worry about, and a ton of other things. All that is to say, any Mastery that offers these in a manner thatтАЩs point efficient is more likely to be toward the top of this list.

As for Mastery skills, these are evaluated largely based on their numbers and damage potential for both bossing and clearing, with a little consideration given to how they feel to play. A skill may be S-Tier but if it feels clunky to play, that may contribute to a Mastery ranking a bit lower than it could. Of course, if youтАЩre not the type to mind mechanics like snapshotting, youтАЩre welcome to rank a given Mastery higher.

Last Epoch Tier List: Best Season 2 Masteries

Last Epoch Tier List: Best Season 2 Masteries

Last Epoch Season 2 Masteries Tier List

  • S-Tier: Paladin, Void Knight

Best overall clear, bossing, and defense, with no significant weaknesses

  • A-Tier: Falconer, Bladedancer, Shaman, Druid

Strong clear, bossing, and/or defense. Lacking significantly in one area

  • B-Tier: Marksman, Lich, Beastmaster

Good clear, bossing, and/or defense. Lacking significantly in one or more areas

  • C-Tier: Necromancer, Forge Guard, Runemaster

Decent to good clear, bossing, and/or defense. Lacking significantly in one or more areas

  • D-Tier: Spellblade, Warlock, Sorcerer

Poor to good clear, bossing, and/or defense. Lacking significantly in multiple areas

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S-Tier Last Epoch Masteries

S-Tier: Void Knight

If you want to delete screens with a giant purple sword and never die, Void Knight (and Erasing Strike) is for you. It scales well too when it transitions into the World Splitter version. A Warpath version is also just as viable, and happens to be both top tier and new player/casual friendly.

Void Knight has more mobility and effective HP (eHP) than it used to, and sports the same huge clear and very respectable bossing damage. It also has the distinct benefit of being able to move and do damage simultaneously, which is always a huge boon for damage per second (DPS), while feeling very smooth to play.

In terms of numbers, it sports 200% added damage effectiveness on all skills (and 600 on Erasing Strike), which is very much where you want to be.

The passive tree offers resistance to and penetration for Physical and Void damage, leech and leech rate, damage reduction, increased health, slow and chill resist, mana solutions, attack speed, and plenty more. Standout nodes include Sorrow & Steel (damage, armor, and area of effect in one tidy package), Void Corruption (a huge amount of critical hit chance and multiplier), and Mortal Cleave (culling, damage, and critical hit chance all in one). ThereтАЩs even more to mention, but you get the idea: Void Knight has it all.

S-Tier: Paladin

Developer Eleventh Hour Games (EHG) admitted it overdid it with the Sentinel rework, which is why Judgement Paladin took four of the top 5 spots in the Terminate Uber Abberoth race. So, there should be no doubt whatsoever this Mastery deserves S-Tier.

As with Void Knight, Paladin has extremely potent skills, doesnтАЩt die, and does massive damage. Judgement alone is obscene, offering 350% damage effectiveness and 200% critical multiplier against 15 mana cost and 4s cooldown, paired together in one-two healing and damage punch. The thing is, every single one of its other skills are about as potent, which canтАЩt be said for any other Mastery. Symbols of Hope and Holy Aura both follow the damage and defense in one theme, while Healing Hands just offers a metric ton of healing (primarily for those extra tough bosses).

The passive tree offers the most resistances in the game, plus plenty of recovery and damage reduction, mana, attack and cast speed, block, armor, penetration, and more. Standout nodes include Covenant of Light (which buffs Healing Hands and Holy Aura simultaneously), Covenant of Protection, and Reverence of Duality and Convenant of Dominion, which collectively offer ridiculous amounts of damage, sustain, damage over time mitigation, and defense (sometimes all at once).

Though Judgement steals the show, Bleed Hammerdin and Smite are strong build options as well if you want to go a little off-meta.

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A-Tier Last Epoch Masteries

A-Tier: Falconer

EHG has stated its goal when nerfing overpowered (OP) builds is to make them тАЬjust under OPтАЭ, and thatтАЩs exactly what happened with the Falconer Mastery and its popular builds. Outrageously powerful when it launched, itтАЩs now simply silly good (the horror!).

Movement speed on this one is unrivaled, and damage is top tier, thanks in part to easy access to critical hit multipliers and Dexterity scaling options. Even better, it has the option to employ both simultaneously thanks to Aerial Assault: just grab your bird and itтАЩs bombs away.

Its only real weakness is defense. You’ll need to use Dodge alongside Silver/Dusk Shrouds and/or Glancing Blows to avoid damage, keeping you on your toes. An almost complete lack of resistance options on the tree is a factor as well, as this puts a lot of pressure to get resistance on your Blessings, idols, and gear when you might prefer other options.

You can lean into the Falconer’s lack of defense with a Zero HP Ballista Falconer build that hits incredibly hard, but requires you to cheese incoming damage using Silver Shrouds and Dodge. Safe to say we won’t be using this in hardcore.

Apart from Ballista, Umbral Blades is one of the top Falconer builds, which can be built using Shadow Daggers before you swap over to a Dexterity stacking version with Talons of Valor bow and Razorfall boots. If you like the idea of slicing enemies up and dashing all over the place while flying around on your feathered friend, youтАЩll find it a joy to play. It is button intensive, however, especially if you insist on maximizing DPS.

A-Tier: Bladedancer

While Falconer is more popular, Bladedancer is about as strong and well-rounded. Clear, single target, and defense are all where youтАЩd want them to be, thanks to the suite of high-DPS skills, powerful passive support, and useful iframes from Lethal Mirage. If you want a strong but fast melee class, this is the one.

Standout nodes on the passive tree include Pursuit (efficient damage and movement speed), Argent Veil (makes dodge a lot more reliable), and DeathтАЩs Door (damage reduction for low life builds). More broadly, Glancing Blows, Dusk Shrouds, and Dodge form a powerful defensive layer, and Dexterity stacking, crit, leech, Frailty, armour shred and armour shred effect are all on offer. In short, you have everything you need to succeed. The only thing really holding Bladedancer back is that itтАЩs not quite as over the top numerically as things like Judgment Paladin.

In terms of builds, you can go with Shadow Daggers, Shadow Cascade, Chakrams (take the Chakram node on the Shurikens tree), or Lethal Mirage using Black Blade of Chaos (requires a 2H sword of the same name). The Chakram version at least should be Uber Abberoth viable.

A-Tier: Beastmaster

The summoner Mastery. ItтАЩs not as tanky as Void Knight or Paladin, but Beastmaster still took 2nd place in the Uber Abberoth race. Granted itтАЩs partly due to Storm Crows, which has top tier DPS due to snapshotting which isnтАЩt Beastmaster exclusive, though the Summon Wolf companion buffs surely helped. In any case, Beastmaster Summons is a proven archetype, though they take some time to get going.

You can go heavier on the Beastmaster skills by building around Poison Nova Scorpion (check out CookBookтАЩs version). ItтАЩs well-rounded in terms of damage and clear but usually suffers from low movement speed, so if youтАЩre coming from something like Rogue, itтАЩll be a shock. There are options to alleviate itтАФHaste via The Scavenger belt and increased Haste effect on idols, for exampleтАФbut it will never be a fast build.

The passive tree offers ever-important damage reduction, health, healing, health regeneration, endurance for companions, crit support, and stun. There is a lack of damage, but you can grab this elsewhere.

A-Tier: Shaman

A melee and/or elemental Mastery, Shaman is one of the highest Arena pushing builds: it can reach Wave 500-700+. The clear is quite fast, albeit not top tier, with a similar story on defense.

Tornado is a lot more damage than it seems, and the vacuum effect is great, making it the star of the show. Earthquake and Avalanche see little play due to high mana costs and/or requiring Spriggan Form which is clunky. However, using Aftershock idols can be welcome for some extra damage (so youтАЩre essentially using Earthquake without suffering the problems of Earthquake). Summon Storm Totem is fairly popular, as well. If nothing else, itтАЩs a nice decoy with decent damage.

As for the passive tree, you get a lot of Penetration (though you have to go through the defensively weak Attunement to get much of it), cooldown reduction, mana, auto trigger skills, attack and cast speed, elemental damage packaged with resists, Haste, and a lot more. The highlight skills include Fist of Stone (stun, Endurance, and health regen all in one), LagonтАЩs Answer and Conflux (auto and double cast Storm Bolt alongside area of effect (AoE) and damage reduction is efficient, to say the least), and Swirling Maelstrom (more auto casting fun, with health, mana, and Endurance Threshold on top). ThereтАЩs even more to rave about, but you get the jist.

A-Tier: Druid

The shapeshifting Mastery, Storm Werebear is top of the pile here. Boasting great DPS, it can kill Abberoth (possibly even the Uber version), do 1000 corruption (the most you ever want to push due to severely diminishing returns), and around 300 Wave Arena (and as much as ~700). The eHP is very nice, to boot. If you like a combo playstyle and the idea of mauling enemies to death while filling the screen with tornadoes, this is a well-rounded, engaging Mastery to go for. Its primary weakness is that itтАЩs not very fast at farming, though, so if you want to progress fast, Druid may not be the right fit.

Taking Werebear replaces four of your skills with new ones more fitting for a bear. Rampage and Maul sport the always appreciated package of movement and competitive damage, while adding in Knockback for good measure. Roar meanwhile offers Knockback and Stun, and can be configured to sustain Rage (basically bear mana). Its skill tree sports a no cooldown version of Rampage (yes please), can make Rampage trigger Storm Bolt, and supports Stun, Rage and Health on hit (via Invigoration), and reduces the cooldown of Maul, among other standouts.

Spriggan Form is very strong as well, bringing a ton of defense to the table, but is better supported by Druid/Beastmaster, and so wonтАЩt be discussed further here. Swarmblade is no slouch either (just not with Locusts), while Entangling Roots falls by the wayside. ItтАЩs not a terrible skill, but itтАЩs mostly a buff skill for totems, which proves clunky as you canтАЩt use it reasonably from Spriggan Form.

As with everything in the top tiers, the passive tree here offers more strong nodes than we have room to go into. ThereтАЩs Spirit Warden for health, mana, and sustain, Focused Wrath for damage coupled with Rage decay rate buffs, Bush Stalker (crit and leech on crit), Fetid Resilience (multiplicative damage over time), Primal Shifter/Tiger Spirit (armour, damage, crit chance, and crit multiplier, all of which can be made to apply to minions as well), and Impervious (which grants damage reduction for doing melee damage). ThereтАЩs plenty more, but the point stands: Shaman is clearly here to play.

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B-Tier Last Epoch Masteries

B-Tier: Lich

The classic тАШsacrifice your life for bonusesтАЩ archetype, Lich can hang with the better Masteries thanks to potent skills like Reaper Form and a meaty passive tree.

Drain Life has underwhelming stats, but can be useful with the Hecatomb node to convert your minions into mana. Aura of Decay is an appealing skill for the poison archetype (which gets a lot of support on the passive trees), but unfortunately is very weak in practice, because scaling applies to damage received and there are no great ways to mitigate it or turn it into an upside. Death Seal on the other hand is excellent, providing a huge 300% damage effectiveness boost and reducing damage taken to half. As with most things Lich, itтАЩs slightly risky but well worth it.

As for Reaper Form, itтАЩs only 100% damage effectiveness but this increases a lot via the passive tree. Additionally, itтАЩs a movement skill, and itтАЩs AoE damage that gains you health, making for a strong all-rounder. Again, it drains you, but you can overcome this with recovery options.

The passive tree provides options for Intelligence stacking, mana, health, ward, recovery, and more. The standouts here include Dance With Death, Hollow Lich, Unclosing Wounds, and Ageless Plagues, all of which offer terribly efficient damage buffs. ThereтАЩs also automatic minion generation (Harvested Legions), critical strike chance and attack/cast speed buffs (Clairvoyant Insight), and Ageless Ascetic for buffs to movement, attack, and cast speed as well as leech. Not the best, but also not bad at all.

B-Tier: Marksman

Your classic Archer subclass. Hail of Arrows and Heartseeker are the popular builds. While not required, the former really wants the Sanguine Hoard unique quiver, but it shouldnтАЩt be hard to pick up. If you like the idea of setting up a big bleed combo, itтАЩs worth playing. Meanwhile, Heartseeker is pretty great if you like the idea of auto targeting projectiles. Just be sure to go with Bleed or Poison very early, before transitioning into the Icicle version once your gear is ready.

One of the strengths of Marksman is it offers tons of HP on hit, and because you tend to be shooting out a ton of projectiles, it can hit a lot. Multishot is a bit weak on base with 120% damage effectiveness and base 6 phys, though this improves greatly with all the multiplicative damage nodes on the passive tree, as well as some flat damage. Plus, it has a low mana cost. Meanwhile, Hail is nice because it doesnтАЩt care about crit and sports 325% damage effectiveness by default. Detonating Arrow is simply underwhelming numerically, so itтАЩs no surprise itтАЩs not played.

On the passive tree youтАЩll find support for dodge, crit, movement speed, additional arrows, damage, recovery, and heaps more. Some of the best nodes among them include Heightened Senses (crit avoidance and crit multiplier), ThiefтАЩs Quiver (health and leech), and Death From Afar (stun and armour shred). As is typical for Rogue Masteries, itтАЩs not going to win awards for defense, but youтАЩll never have to worry about damage or clear if you play your cards right.

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C-Tier Last Epoch Masteries

C-Tier: Necromancer

Another summoner Mastery, this time with undead flavour. With a reasonably strong suite of skills and a passive tree that covers a lot of bases, itтАЩs fitting that Necromancer can often hit 200-400 Waves in Arena.

Summon Skeletal Mage is a nifty skill in that it reduces enemy health regeneration by 20% (most useful against bosses) and can be converted to a Traversal skill; you’ll be focusing on a single powerful minion rather than an undead army, however. On the tree, youтАЩll find lots of support for Poison, Necrotic, Cold, and Fire, so thereтАЩs something for almost everyone.

Sacrifice sees little to no play because the Mastery has terrible personal damage support тАФ itтАЩs playable, but minions do the same thing for you but better.

Dread Shade offers a huge flat and increased percentage damage boost temporarily (at the cost of health), and can be made to explode your minions for big Necrotic damage (Doom Brand) or enhance Infernal Shade. ThereтАЩs also the option to convert all Necrotic investment into Poison if thatтАЩs your jam. And then thereтАЩs the Beyond Death node which turns minions into exploding Zombies, Duskheart which converts Shade into a damage over time skill, and Symbiotic Apparition which grants you ShadeтАЩs buffs.

Assemble Abomination, meanwhile, summons a powerful tanky minion. To make the most of it youтАЩll need to employ snapshotting (basically gear and skill swapping, which many players despise), but itтАЩs still reasonable without.

Finally, Summon Wraith has respectable damage thanks to Dread Shade and WraithтАЩs many critical strike passives. As usual, thereтАЩs lots of support here on the tree for Fire, Necrotic, or Poison variations, but also a Bleed one. And like Shade, it can convert into a damage over time skill (Spectre of Death).

Notable notables on the Necromancer tree include Elixir of Hunger for health, increased percentage health, health on hit, and attack/cast speed, and Rite of Undeath for 120 total resistances on top of a nice damage boost. More broadly, you wonтАЩt find yourself short on recovery damage, minion support, armour and resistance shred, ward or ward retention, or crit in both its forms. ThereтАЩs not much in the way of defense here outside of recovery and minion tanking, which holds it back some.

C-Tier: Runemaster

Runemaster is a rarely-seen-in-RPGs caster archetype that lets you combine spells together to make unique spells (any Gauntlet fans in the house?). While you donтАЩt have to play it this way, Rune of Invocation тАФ the skill that enables this тАФ is the reason to play Runemaster, offering extreme versatility via invocations, many with very impressive damage numbers.

Hydrahedron is one of the highlights тАФ casting this spell via Rune of Invocation is part of what makes the Mastery and build 1000 corruption viable. Defense is still a serious concern, but if you keep on the move, you should stay alive. For those with a bigger budget, thereтАЩs Focus Autobomber, which uses the Brand of Deception and Runic Fortress passives to strong effect. The DPS isnтАЩt anything special, but itтАЩs very tanky. The idea here is to stack Strength, Intelligence, and Ward for armor and shock. As a bonus, itтАЩs easy to play.

Flame Rush is a movement skill with legitimate damage numbers paired with damage reduction, and can serve as a respectable damage skill when desired. Frost Wall, meanwhile, can brag about a very high 400% damage effectiveness, 100% chance to chill, and Freeze chance. Plus, itтАЩs a damage over time skill, so it has less gearing requirements, and itтАЩs a strong bosser thanks to Decree of the Burning Wind (on the Runemaster passive tree).

Runebolt is no slouch either, offering a 200% crit multiplier and mana regeneration while getting around resistances with Decree of the Bountiful Ocean. Lastly, Glyph of Dominion measures up well numerically, while providing guaranteed slow. ThereтАЩs also an interesting interaction there with Decree of Eternal Tundra for lots of ward per second.

As for the passive tree, thereтАЩs all kinds of support for Ward, mana, elemental debuffs, cast and movement speed, reduced critical strike damage, cooldown recovery, and armour and damage for Fire builds and Freeze multiplier and damage for Lightning builds, among other things. ItтАЩs not outrageous like you see with the higher tier Masteries, but itтАЩs still competitive.

C-Tier: Forge Guard

Forge Guard can hold its own as a Mastery, just not as well as the big boys. To put it another way, they do much of what it does but better. Still, there are some unique build options here that are great if youтАЩre looking for something different.

Skill-wise, Manifest Armor is nice as a decoy and rewards STR/armor stacking (the primary unique build option). Shield Throw offers high added damage effectiveness, while Ring of Shields brings great defense to the table (especially with the Shield Crafter passive). Still, comparing it to Symbols of Hope, it comes up short, as itтАЩs situational and purely defensive.

SmelterтАЩs Wrath has a lot of potential as it scales offense and defense and boasts 600% damage effectiveness. Unfortunately, itтАЩs a channeling skill with no option to change that, so itтАЩll slow you down and leave you a bit vulnerable. Next, you have Forge Weapon with a beefy 600% damage effectiveness, alongside summons for defense which scale off your weapon. Not bad at all.

In terms of passives, the only really standout one is Guardian for a lovely combination of health, stun chance, and regen. Steel Aegis, Iron Attunement, Walls of Solarum, and Osprixbane are certainly no slouches, but when evaluating the best nodes in other Masteries, Forge Guard leaves something to be desired. Apart from that, you can find efficient damage scaling throughout the tree.

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D-Tier Last Epoch Masteries

D-Tier: Spellblade

It may be D-Tier, but even D-Tier still means viable. Spellblade is not lacking in DPS at all and is pretty speedy, but can struggle a great deal with defenses. The better your positioning, the less youтАЩll get one-tapped, but itтАЩs still going to happen occasionally. If you donтАЩt mind that and like the idea of combining magic with melee, itтАЩs worth a go.

Flame Reave is playable but underwhelming. The base stats are strong enough, but damage cuts in half at a distance, AoE is limited, and the mana cost is fairly high. Worse, it only hits once per cast, which is a big no-no when compared to skills like Frost Claw that hit 20 times per cast (and for a lot more total damage), or Judgment on SentinelтАФmind you, just about everything comes up short there!

On top of that, it lacks unique buffs and debuffs, and its crowd control node proves ineffective in practice. Too many of the nodes require downsides that arenтАЩt worth it, as well. It can still get you to the mid-game or so (around 500 Corruption), but not nearly as efficiently as other skills, and unlike those, it will hit a wall.

Enchant Weapon is a potent DPS boost (65% situationally and 15% permanently), and if going the Ignite route, allows you to trigger Ignites instantly; always a powerful method of damage delivery. ThereтАЩs also some ever-potent Leech for Lightning or Fire variations, and Chill for Cold. Surprisingly, there is no Freeze support.

Firebrand is similar to Reave in that it can hit 300 Corruption but not do much beyond that. It doesnтАЩt have all the drawbacks of Reave and is quite enjoyable to playтАФimagine rapidly shooting fire beams at enemies up to mid-rangeтАФbut unfortunately the damage isnтАЩt quite there compared to top skills, so youтАЩll have a harder time than you need to when progressing, and will eventually fall on hard times. Still, if youтАЩre looking for something off-meta and donтАЩt need the best of the best, this is a good skill to go for.

Surge offers mobility, damage, tons of crit, and debuffs (including Stun), as well all all kinds of elemental and Ward support. Meanwhile, Shatter Strike loves crit while also providing some defense and offense in the form of cold debuffs, culling, Knockback, armor, Ward, and more. All in all, you absolutely will not have issues scaling damage, and it wonтАЩt even require much gearing, though obviously, better gear will take it even farther.

As for the passive tree, it provides ward support in every form, and intriguing nodes like Flame Walker for some mobile fire damage and fire resistance shred, and Arcane Shielding and Shattered Aegis for damage reduction and armour (worth the 10 points). Apart from those, youтАЩll find resistances, damage, health, and mana available. Unluckily, thereтАЩs little support for Parry. ItтАЩs a decent tree for sure, but thereтАЩs nothing outrageous to help it keep up with the top tiers.

D-Tier: Warlock

Warlock builds are focused on damage over time, which makes them easy to gear and in that sense, very new player and casual friendly. Curses are also a major element, amplifying damage by debuffing enemies. While builds like Witchfire are viable, they donтАЩt do much better than other Masteries, and so rarely push far on the ladder.

Cthonic Fissure, Profane Veil, and Chaos Bolts are your star skills, all slotting into both the popular Bleed and Witchfire (Fire/Necrotic damage) variations. The damage they bring is what keeps Warlock at all competitive; Profane Veil even offers some defensive utility by making you invincible to everything but damage over time temporarily while granting damage over time itself.

Defense is where it all kind of falls apart. While you have access to high eHP and recovery (and Profane Veil) thanks to nodes like Spiteful Decay and Spirit Leech, thatтАЩs about it, which is a far cry from the better Masteries.

Fire/Necrotic focus builds will find The Ashen One passive is a must-grab for Witchfire, while Crimson Favours and Cauldron of Blood serves Bleed builds well.

D-Tier: Sorcerer

The classic caster class, Sorcerer is very much viable, but unfortunately doesnтАЩt do a lot to stand out. Frostbite Frostclaw is one of the better builds available, proving itself as an all-rounder, but suffering from mana issues and lacking speed.

Skill-wise, you have some strong stats on Static Orb, and as always vacuum skills like this (and Black Hole) hold their own. It gets more interesting with skill nodes like Static Armor that grant a situational 25% less damage taken, and Overwhelming Barrage which dramatically increases stun chance. There are also options to convert it into a cold and Freeze skill for yet another defensive layer.

Ice Barrage sports some respectable numbers as well, and its 40 Freeze rate is competitive with Frost Claw тАФ even better, it auto targets enemies, and has the option to creating a Chill effect AoE or a shield that blocks projectiles.

Arcane Ascendance is powerful but prohibitive, due to its high mana cost (somewhat offset on the tree), lack of crit, and lacking secondary damage. Still, its tree makes it quite versatile, providing access to Knockback, Slow, Haste, auto casting, and more.

As for Black Hole, this is a potent single skill with 600% damage effectiveness and some vacuum utility. ItтАЩs arguably best used as single target, but can be customized for clear. On the tree youтАЩll find even more utility in Knockback and Blind, and options to convert into Fire or Cold for builds focused on those elements.

Lastly, Meteor has huge base stats (190 fire + 950% damage effectiveness), but at a high mana cost, demanding you build around it with mana stacking and Archmage, whjch arenтАЩt in a great spot.

On the passive tree you get lots of ward support in all its forms, substantial damage buffs, and cast speed, elemental debuffs, leech, and penetration. ItтАЩs certainly not the whole package, but itтАЩs not nothing, either. The Mana Bulwark node тАФ which deals damage to mana before health тАФ is tempting, but unfortunately this is an ineffective mechanic in practice.

Sean Ridgeley is a freelance contributor for IGN and lives for all things RPG, FPS, horror, and fighting. When heтАЩs not grinding Last Epoch, Path of Exile, or Overwatch, he can be found headbanging in moshpits.

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Minecraft Illusion is OP ЁЯШ▒ #shorts #minecraft #ayushmore

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Techno Gamerz Minecraft Yes Smarty Pie Proboiz 95 Minecraft Illusion is OP

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Ayush More is an Entertainer who loves Games & telling Stories, also he tries to bring a smile to your face.

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Stellaris рдФрд░ Crusader Kings 3 рджреЗрд╡ рд╡рд┐рд░реЛрдзрд╛рднрд╛рд╕ рдпрд╣ рдЕрдЧрд▓рд╛ рдмрдбрд╝рд╛ рднрд╡реНрдп рд░рдгрдиреАрддрд┐ рдЦреЗрд▓ рд╣реИ – рдФрд░ рдкреНрд░рд╢рдВрд╕рдХреЛрдВ рдХреЛ рд▓рдЧрддрд╛ рд╣реИ рдХрд┐ рдЙрдиреНрд╣реЛрдВрдиреЗ рдХрд╛рдо рдХрд┐рдпрд╛ рд╣реИ рдХрд┐ рдпрд╣ рдХреНрдпрд╛ рд╣реИ

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рд╕реНрдЯреЗрд▓рд╛рд░рд┐рд╕ рдФрд░ рдХреНрд░реВрд╕реЗрдбрд░ рдХрд┐рдВрдЧреНрд╕ 3 рдбреЗрд╡рд▓рдкрд░ рдкреИрд░рд╛рдбреЙрдХреНрд╕ рдЗрдВрдЯрд░рдПрдХреНрдЯрд┐рд╡ рдиреЗ рд╣рдореЗрдВ рдЕрдЧрд▓реЗ рд╕рдкреНрддрд╛рд╣ рджрд┐рдЦрд╛рдиреЗ рдХреЗ рд▓рд┐рдП рдХреБрдЫ “рдорд╣рддреНрд╡рд╛рдХрд╛рдВрдХреНрд╖реА” рд╣реИред

рдЬрдмрдХрд┐ рдЯреАрдо рдиреЗ рдХрд┐рд╕реА рднреА рдареЛрд╕ рд╡рд┐рд╡рд░рдг рджрд┐рдЦрд╛рдиреЗ рд╕реЗ рдХрдо рдХрд░ рджрд┐рдпрд╛, рдЗрд╕рдиреЗ рд╣рдореЗрдВ рдпрд╛рдж рджрд┐рд▓рд╛рдпрд╛ рдХрд┐ рдкреИрд░рд╛рдбреЙрдХреНрд╕ рдкрд┐рдЫрд▓реЗ 25 рд╡рд░реНрд╖реЛрдВ рдореЗрдВ рд░рдгрдиреАрддрд┐ рдХреЗ рдЦреЗрд▓ рдХрд╛ рд╡рд┐рдХрд╛рд╕ рдФрд░ рдкреНрд░рдХрд╛рд╢рд┐рдд рдХрд░ рд░рд╣рд╛ рд╣реИ “рдЬреЛ рдЖрдкрдХреЛ рд░реЛрдорди рд╕рд╛рдореНрд░рд╛рдЬреНрдп рд╕реЗ рд╕рд┐рддрд╛рд░реЛрдВ рддрдХ рд▓реЗ рдЧрдпрд╛ рд╣реИ,” рдФрд░ рдпрд╣ рдЫреЗрдбрд╝рд╛ рд╣реИ рдХрд┐ рдЕрдм “рд╢реИрд▓реА рдореЗрдВ рдЕрдЧрд▓реЗ рдкреНрд░рдореБрдЦ рд╢реАрд░реНрд╖рдХ рдХреА рдШреЛрд╖рдгрд╛ рдХрд░рдиреЗ рдХреА рддреИрдпрд╛рд░реА рдХрд░ рд░рд╣рд╛ рдерд╛ред”

рд░рд╣рд╕реНрдпрдордп рдирдпрд╛ рдЧреЗрдо – рдЬрд┐рд╕реЗ рдХреЗрд╡рд▓ рдЕрдкрдиреЗ рдХреЛрдбрдиреЗрдо, рд╕реАрдЬрд╝рд░ рджреНрд╡рд╛рд░рд╛ рдЬрд╛рдирд╛ рдЬрд╛рддрд╛ рд╣реИ – рд╕реНрдЯреВрдбрд┐рдпреЛ рдХреЗ рдордВрдЪ рдкрд░ рдЦреБрд▓реЗ рддреМрд░ рдкрд░ “рдХрдИ” “рдХрдИ” “рдХрдИ” “” рдХрдИ рдмрд╛рд░ рдЪрд░реНрдЪрд╛ рдХреА рдЧрдИ рд╣реИредрдЯрд┐рдВрдЯреЛ рд╡рд╛рд░реНрддрд╛“рдбреЗрд╡рд▓рдкрд░ рдбрд╛рдпрд░реАрдЬрд╝ред рдЗрд╕ рд╕рдордп, рдпрд╣ рдЕрдкрдиреЗ рдлреАрдЪрд░ рд╡рд┐рдЪрд╛рд░реЛрдВ, рдкреНрд░рдореБрдЦ рдЧреЗрдо рд╕рд┐рд╕реНрдЯрдо рдФрд░ рдРрддрд┐рд╣рд╛рд╕рд┐рдХ рд╢реЛрдзреЛрдВ рдкрд░ рд╕рд╛рдореБрджрд╛рдпрд┐рдХ рдкреНрд░рддрд┐рдХреНрд░рд┐рдпрд╛ рдХрд╛ рд╕реНрд╡рд╛рдЧрдд рдХрд░ рд░рд╣рд╛ рд╣реИ, рд▓реЗрдХрд┐рди” рдЕрдм рд╕рдордп рджреБрдирд┐рдпрд╛ рдХреЛ рд╕реАрдЬрд╝рд░ рдХреЛ рдкреНрд░рдХрдЯ рдХрд░рдиреЗ рдХрд╛ рд╕рдордп рдЖ рдЧрдпрд╛ рд╣реИред “

рдирд╡реАрдирддрдо рдЯрд┐рдВрдЯреЛ рд╡рд╛рд░реНрддрд╛ -рдЗрд╕реЗ рд╡рд┐рдХрд╕рд┐рдд рдХрд░рдиреЗ рд╡рд╛рд▓реЗ рд╕реНрдЯреВрдбрд┐рдпреЛ рдХреЗ рдирд╛рдо рдкрд░, рдмрд╛рд░реНрд╕рд┐рд▓реЛрдирд╛ рд╕реНрдерд┐рдд рд╕реНрдЯреВрдбрд┐рдпреЛ рдЯрд┐рдВрдЯреЛ-рдиреЗ рдкреНрд░реЛрдЯреЗрд╕реНрдЯреЗрдВрдЯ рдзрд░реНрдореЛрдВ рдХреЗ рдпрд╛рдВрддреНрд░рд┐рдХреА рдФрд░ “рд╕рднреА рдкрд╢реНрдЪрд┐рдореА рдИрд╕рд╛рдИ рдХрдиреНрдлреЗрд╢рди, рдж рд╡реЙрд░ рдСрдл рд░рд┐рд▓рд┐рдпрдВрд╕,” рдХреЛ “рдкреВрд░реА рддрд░рд╣ рд╕реЗ рд╕реБрдкрд░-рдЯреЙрдк-рд╕реАрдХреНрд░реЗрдЯ рдЧреЗрдо рдХреЗ рд╕рд╛рде рдХреЛрдбрдиреЗрдо рдкреНрд░реЛрдЬреЗрдХреНрдЯ рд╕реАрдЬрд╝рд░ рдХреЗ рд╕рд╛рде” рдЖрдиреЗ рд╡рд╛рд▓реА рдЕрдВрддрд┐рдо рд╕реНрдерд┐рддрд┐ “рдХреЗ рдмрд╛рд░реЗ рдореЗрдВ рдмрд╛рдд рдХреАред

рд╡рд╣, рдкреНрд▓рд╕ рд╕реБрд░рд╛рдЧ рд╣реИ рдХрд┐ рдШреЛрд╖рдгрд╛ рд╡реАрдбрд┐рдпреЛ рдЖрдзрд┐рдХрд╛рд░рд┐рдХ рдпреВрд░реЛрдкрд╛ рдпреВрдирд┐рд╡рд░реНрд╕рд▓рд┐рд╕ рдпреВрдЯреНрдпреВрдм рдЪреИрдирд▓ рдкрд░ рдкреНрд░реАрдорд┐рдпрд░ рд╣реЛрдЧрд╛, рдпрд╣ рд╕реБрдЭрд╛рд╡ рджреЗрддрд╛ рд╣реИ рдХрд┐ рд░рд╣рд╕реНрдпрдордп рдкрд░рд┐рдпреЛрдЬрдирд╛ рдЙрд╕ рд╢реНрд░реГрдВрдЦрд▓рд╛ рдХреЗ рд▓рд┐рдП рдПрдХ рдирдпрд╛ рдЬреЛрдбрд╝ рд╣реЛ рд╕рдХрддреА рд╣реИ … рд▓реЗрдХрд┐рди рдЕрднреА рдХреБрдЫ рднреА рдирд┐рд╢реНрдЪрд┐рдд рдирд╣реАрдВ рд╣реИред

рд╣рд╛рд▓рд╛рдВрдХрд┐, рдкреНрд░рд╢рдВрд╕рдХреЛрдВ рдХреЛ рдЕрдЯрдХрд▓реЗрдВ рд▓рдЧрд╛рдиреЗ рд╕реЗ рдирд╣реАрдВ рд░реЛрдХрд╛ рдЧрдпрд╛ рд╣реИ, рд╣рд╛рд▓рд╛рдВрдХрд┐, рдХрдИ рд▓реЛрдЧреЛрдВ рдиреЗ рдЗрд╕реА рдирд┐рд╖реНрдХрд░реНрд╖ рдкрд░ рдкрд╣реБрдВрдЪрд╛ рд╣реИ рдХрд┐ рдпрд╣ рд╢рд╛рдпрдж рдпреВрд░реЛрдкрд╛ рдпреВрдирд┐рд╡рд░реНрд╕рд▓рд┐рд╕ рд╕реЗ рднреА рдЬреБрдбрд╝рд╛ рд╣реБрдЖ рд╣реИред

“рджреЗрд╡ рдбрд╛рдпрд░реАрдЬ рдиреЗ рдЗрд╕реЗ EU5 рдирд╣реАрдВ рдХрд╣рд╛ рд╣реИ, рд▓реЗрдХрд┐рди рд╣рдореЗрдВ рдЬреЛ рдХреБрдЫ рднреА рдЫреЗрдбрд╝рд╛ рдЧрдпрд╛ рд╣реИ, рд╡рд╣ рдмрд╣реБрдд рдЕрдзрд┐рдХ рд╣реИ, рдЗрд╕рдХрд╛ рддрд╛рддреНрдкрд░реНрдп рд╣реИ,” рдпрд╛рдж рджрд┐рд▓рд╛рдпрд╛ Reddit рдкрд░ рдПрдХ рдЦрд┐рд▓рд╛рдбрд╝реАред рдПрдХ рдФрд░, рдХрд┐рд╕реА рдФрд░ рдХреЛ рдпрд╣ рдмрддрд╛рддреЗ рд╣реБрдП рдХрд┐ рд╡реАрдбрд┐рдпреЛ рдпреВрд░реЛрдкрд╛ рдпреВрдирд┐рд╡рд░реНрд╕рд▓рд┐рд╕ рдЪреИрдирд▓ рдкрд░ рдбреЗрдмреНрдпреВ рдХрд░реЗрдЧрд╛, рдХреЛ рдЫреЗрдбрд╝рд╛,: “рд░рд╛рд╕реНрддреЗ рдореЗрдВ рд╕реБрд░рд╛рдЧ рд╣реЛ рд╕рдХрддрд╛ рд╣реИред”

“рдореЗрд░рд╛ рдорддрд▓рдм рд╣реИ, рдпрд╣ рдПрдХ рд╕рд╛рд▓ рд╕реЗ рдЕрдзрд┐рдХ рд╕рдордп рддрдХ рдПрдХ рдЦреБрд▓рд╛ рд░рд╣рд╕реНрдп рдерд╛, рдЬреЛ рдЯрд┐рдВрдЯреЛ рд╡рд╛рд░реНрддрд╛ рдереНрд░реЗрдбреНрд╕ рдкрд░ рд╡рд┐рд░реЛрдзрд╛рднрд╛рд╕ рдордВрдЪреЛрдВ рдкрд░ рдзрдиреНрдпрд╡рд╛рдж рдерд╛,” рд╡реНрдпрд╛рдЦреНрдпрд╛ рдХреА рдХрд┐рд╕реА рдФрд░ рдХреЛред

рдЕрдзрд┐рдХ рдЬрд╛рдирдиреЗ рдХреЗ рд▓рд┐рдП, рдФрд░ рдпрд╣ рдкрддрд╛ рд▓рдЧрд╛рдиреЗ рдХреЗ рд▓рд┐рдП рдХрд┐ рдХреНрдпрд╛ рдЕрдлрд╡рд╛рд╣реЗрдВ рд╕рд╣реА рд╣реИрдВ, 8 рдордИ, 2025 рдХреЛ рд╕реБрдмрд╣ 9 рдмрдЬреЗ рдкреАрдбреАрдЯреА (12pm EDT, 5pm рдпреВрдХреЗ рд╕рдордп) рдкрд░ рд╡рд┐рд░реЛрдзрд╛рднрд╛рд╕ рдХреЗ рд╡реАрдбрд┐рдпреЛ рдореЗрдВ рдЯреНрдпреВрди рдХрд░реЗрдВ, рдФрд░ “рднрд╡реНрдп рд░рдгрдиреАрддрд┐ рдХреЗ рд▓рд┐рдП рдПрдХ рдирдпрд╛ рдпреБрдЧ” рдЦреЛрдЬреЗрдВред

рд╣рдорд╛рд░реЗ рдкрд╛рд╕ рдкрд┐рдЫрд▓реЗ рдпреВрд░реЛрдкрд╛ рдпреВрдирд┐рд╡рд░реНрд╕рд▓рд┐рд╕ рдЧреЗрдо рдХреЗ рд╕рд╛рде рдПрдХ рдорд╣рд╛рди рд╕рдордп рдерд╛, рдЗрд╕реЗ IGN рдХреЗ рдпреВрд░реЛрдкрд╛ рдпреВрдирд┐рд╡рд░реНрд╕рд▓рд┐рд╕ 4 рд░рд┐рд╡реНрдпреВ рдореЗрдВ 8.9/10 рд╕реЗ рд╕рдореНрдорд╛рдирд┐рдд рдХрд░рддреЗ рд╣реБрдП рдХрд╣рд╛, “рдпреВрд░реЛрдкрд╛ рдпреВрдирд┐рд╡рд░реНрд╕рд▓рд┐рд╕ IV рдЕрдкрдиреА рдЬрдЯрд┐рд▓рддрд╛ рд╕реЗ рд╕рдордЭреМрддрд╛ рдХрд┐рдП рдмрд┐рдирд╛ рд░рдгрдиреАрддрд┐ рд╢реНрд░реГрдВрдЦрд▓рд╛ рдореЗрдВ рдкрд╣реБрдВрдЪ рдФрд░ рд▓рдЪреАрд▓рд╛рдкрди рд▓рд╛рддрд╛ рд╣реИред”

рд╡рд┐рдХреНрдХреА рдмреНрд▓реЗрдХ рдПрдХ рд░рд┐рдкреЛрд░реНрдЯрд░, рдЖрд▓реЛрдЪрдХ, рд╕реНрддрдВрднрдХрд╛рд░ рдФрд░ рд╕рд▓рд╛рд╣рдХрд╛рд░ рд╣реИрдВред рд╡рд╣ рдПрдХ рдЕрднрд┐рднрд╛рд╡рдХ, рд╕реНрдкрд╛рд░реНрдЯрди, рд╕рд╛рдЗрд▓реЗрдВрдЯ рд╣рд┐рд▓рд┐рдпрди, рдХрд┐рдВрд╡рджрдВрддреА рдФрд░ рд╕рджрд╛ рдХреЗ рд▓рд┐рдП рдЙрдЪреНрдЪ рдЕрд░рд╛рдЬрдХрддрд╛ рднреА рд╣реИред рдЙрд╕реЗ рдЦреЛрдЬреЛ рдиреАрд▓рд╛ рдЖрдХрд╛рд╢ред

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